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Space Hop

/spās ˈhäp/ 

noun: space hop; plural noun: space hops; 

  1. A trip in deep space made by laborers, research workers, or scientists; especially related to work, reconnaissance, study, field trips, and education.

“The team organized a space hop to the company’s mine on 7th moon of Bathymetro.”

“Sileea’s sixth-grade students were excited for their first space hop to the Yarillian Cave Station.”

 

Space Hopper

/spās ˈhäpər/

noun: space hopper;
plural noun: space hoppers

  1. A person who is a member of a crew or team engaged in a space hop.
  2. A person who engages in speculative space exploration, especially to find new resources with the intent to sell or trade.

“The space hoppers retreated to the escape shuttle when the unknown life form breached the main cabin.”

 

noun: space hoppers; 

  1. A card game originally created by the Singko Corporation to keep flight crews occupied on long-range space hops.

UNIVERSE

Space Hoppers is a YA sci-fi universe.

The stories in this universe span galaxies, planets, generations and are told from the perspective of the kids at the center of it all. The Space Hoppers series jets from the top-secret Three Moons scientific research station, to Singko Academy, the preeminent boarding school in the galaxy; from the dangerous trading bazaars on Gast to the idyllic suburb of Glen Valley, USA, and then back again. 

Space Hoppers is a collection of action-packed, intergalactic, sci-fi adventures told across phones and tablets, books, card games, board games, consoles and TVs.

Zella K'Io

 

Space Hoppers Logo

TV SHOW

In the Space Hoppers animated TV series, a spaceship filled with a small group of alien students on a space hop crashes on Earth. In the crash, they accidentally freeze all the grown-ups in town, set hundreds of research creatures free from the cargo-hold, and unexpectedly unleash a hitchhiking alien supervillain who wants to steal their spaceship and strand them; on Earth!

The Singko Academy students partner with the students from Glen Valley School to save each other, save the town, save the spaceship, save the Earth and probably save the whole darn universe while they’re at it.

PODCAST

The audio drama and comic series Bazaar Supernova is a YA space adventure about Jiri, a new student at the prestigious intergalactic Singko Academy. Jiri wants to escape from Singko Academy, a school he didn’t want to attend in the first place, to find his father, whom he was never allowed to know.

To fund his journey, Jiri steals a priceless ancient dagger from Sileea Siiptar, the head of the archeology department. He stows away on a bazaar ship, where he must keep the dagger hidden from the outlaw captain, Kojo Leko. While onboard, he tries to convince her to get him to Silvertine before the school security realizes the dagger is missing, arrests the captain, and sends Jiri home to his mother. But first, Kojo has a little covert run for a client – what could go wrong?

 

CARD GAME

The Singko Academy Card Game will be one of the first story platforms to launch the universe. The gameplay serves as an introduction to the vast universe, characters, tone, and situations in the intergalactic world of the Space Hoppers Universe.

In Singko Academy, three to six players each assemble their crew of space hoppers to go on an adventure around the galaxy and compete against each other to be the first player to collect six souvenir cards from different worlds.

When you play Singko Academy, you’re going on an adventure with your crew of aliens and with your fellow players. We want you to feel like anything can happen and that who is on your crew, and how you work together, will affect your success. So build your crew wisely and keep an open mind to their diversity of talents – this is ultimately what wins the game.

Ready to playtest? Check out the rules here and drop us a line.

NOVEL

This novel is set 30 years before the events of the animated tv series. We’re introduced to the character Sileea Siiptar as a 13-year-old student.

Mystery of the Three Moons is a suspenseful, coming-of-age SciFi novel about Sileea Siiptar whose parents disappeared along with all the other scientists aboard a research station run by Singko Corporation.  When she starts to poke around, alarms go off and everyone from her teachers, the administrators, and the Singko corporate security all, try to intimidate her and stop her search.

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