Game Basics
How You Play:
- 2 – 6 Players
- 10 – 20 minutes of gameplay per round.
- Choose your crew.
- Select your Trip.
- Draw encounter cards to engage in gameplay
- Throw a monkey wrench in other players’ plans
How You Win:
- Collect 5 souvenirs from around the galaxy
The game includes 201 Cards:
30
Crew
Cards
20
Trip
Cards
100
Encounter
Cards
25
Monkey Wrench Cards
30
Souvenir
Card
1
Play Direction Card
Set-Up
01. Set The Table
Divide the cards into five piles: Trip, Crew, Souvenir, Encounter, and Monkey Wrench. Each player picks a different stack of cards to shuffle. Then place the card piles face down in the middle of the play area.
All cards, except the Monkey Wrench, remain face-up on the play area in front of each player. Arrange the Crew Cards in a row. As you collect Souvenir Cards during play, these should be arranged in a line in front of each player, so all the other players can see them clearly. They may get a chance to take one from you!
02. Get A Crew
Deal four Crew Cards to each player, face-up. This is your crew, good luck!
Put the remaining Crew Cards back in the center of the play area. This is now the Space Port pile, where extra crew lives.
03. Learn About Your Trip
Trip Cards establish new rules for your crew which could be to your advantage… or not.
Pick 1 Trip Card off the top of the pile and place it face-up in the center. Read the trip description out loud to all the players. The face-up Trip Card now applies to all the Players in this round of play. Read it again and determine if it affects the talents and skills of your crew. Put the remaining Trip Cards off to the side, we won’t be using them again in this round of play.
04. Monkey Wrenches
Deal 1 Monkey Wrench card face down to each player. Each player reads their own card – but don’t tell anyone else what it says. A monkey wrench card can be played by any player, at any time, it does not need to be their turn. Any number of monkey wrenches can be played by any number of players in succession – but each player can only play one monkey wrench in a turn; their turn or another player’s turn.
After you play your monkey wrench, discard it to the bottom of the monkey wrench pile and pick a new one.
On a player’s turn, after they pick an Encounter Card, they can discard their monkey wrench and pick a new one. But they can not play that new monkey wrench on their turn, it becomes active as soon as the next player’s turn begins.
05. Souvenirs
Deal one souvenir card face-up to each player and return the rest of the pile face down in the center of the table.
Play the Game!
A player’s turn begins by picking a card from the Encounter Card pile.
06. Game Play
The game starts when the first player picks an Encounter Card. Read the card aloud to the other players and follow the instructions on the card. If any players want to play a Monkey Wrench card, now is the time to do it. If not, discard the Encounter Card, and the next player picks an Encounter. Monkey Wrenches take precedence over encounters, but if they don’t change the encounter the player who drew the encounter still must follow the Encounter Card.
There is no limit to the number of Monkey Wrenches that can be played during a turn, the last Monkey Wrench played takes precedence over the others. If no other players choose to play a Monkey Wrench Card on the play, the turn ends and moves on to the next player to pick from the Encounter Pile.
If a player has picked a Souvenir Card during play, they place it face up in front of them so all the players can see it.
At the end of the turn, any Encounter Card or Monkey Wrench cards that were played are discarded to the bottom of their respective pile.
If any player loses all of their Crew cards, they are out of the game. But if a player is down to one crew card only, no other players can steal that crew member, they can swap if an encounter or monkey wrench calls for it.
07. Winning The Game
A player wins the game when they have collected Five Souvenir Cards (or 4 if you’re playing with 6 players) and no other player has a Monkey Wrench Card to play that would allow them to take away one of those Souvenirs.
If you have a souvenir card that is worth double, that counts toward your total souvenir count, ie. if you have 4 souvenir cards, and one has been doubled, you now win with 5 souvenirs. If one of your souvenir cards is worth half, and you have 5 cards showing you still need one more.
Let’s Explore Other Ways To Play!
Crew Variations
Build a Crew
After you’re familiar with the crew cards, you’ll probably have your favorite characters. We know we do! Try the BUILD A CREW mode.
In Build A Crew you place the crew cards face-up in a grid in the middle of the table, we suggest three rows of ten cards. It will look something like this. But set it up however floats your boat.
Next each player picks one Crew Card in turn until each player has four Crew Cards total. This is your crew!! Nice work.
Shuffle the remaining crew cards and put them in a pile face-down in the center of the play area, the Space Port pile.
Are you feeling even more ambitious? Make the last crew card picked by each player a BOOSTED CREW set them apart from the others, and add +1 to all their skills – the boosted crew only keeps their skills boost with the player who picked them. If someone steals that crew member from you, they revert to regular skill level.
Ok, ready to crank it up another notch? Try Multi-Trip mode.
Multi-Trip
In “Multi-Trip” Mode instead of one shared trip card, deal one Trip Card face up to each of the players. These individual trip cards only apply to the player who holds them. Read your trip card and understand how it affects the talents and skills of your crew. Trip Cards establish who your crew is which could be to your advantage… or not.